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Oil Barrel

This week I decided to work on an oil barrel as a game ready prop. The low poly and high poly were created in Maya LT. The high poly was then taken into Mudbox where I sculpted the details like rust and dents. I then used Mudbox to bake the details of the high poly onto the low poly. Finally the low poly and the newly transferred maps were taken into Quixel suite where I added the textures and decals to the prop.

Using these props to try and improve my texturing and texture map baking skills so any comments and feedback welcome.